Houdini Arnold

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Topic information
30-11-2018, 13:08

Solid Angle Houdini to Arnold 3.1.1 for Houdini 16.5x Win

Category: Software

Solid Angle Houdini to Arnold 3.1.1 for Houdini 16.5x Win

Solid Angle Houdini to Arnold 3.1.1 for Houdini 16.5x Win



Tags Cloud: Solid, Angle, Houdini, Arnold, Houdini

Topic information
  • Views: 183
  • Author: mitsumi
  • Date: 8-09-2017, 03:38
8-09-2017, 03:38

Solid Angle Houdini To Arnold.v2.1.3 for Houdini (macOS Linux)

Category: Mac Applications

Solid Angle Houdini To Arnold.v2.1.3 for Houdini (macOS  Linux)


Solid Angle Houdini To Arnold v2.1.3 for Houdini (macOS / Linux) | 277 MB

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Tags Cloud: Solid, Angle, Houdini, Arnold, Houdini, macOS, Linux

Topic information
  • Views: 346
  • Author: mitsumi
  • Date: 30-07-2016, 22:29
30-07-2016, 22:29

Solid Angle Houdini To Arnold.v1.12.1 for Houdini (WinMacLnx)

Category: Mac Applications

Solid Angle Houdini To Arnold.v1.12.1 for Houdini (WinMacLnx)

Solid Angle Houdini To Arnold v1.12.1 for Houdini (Win/Mac/Lnx) | 279 MB (Total)


Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Tags Cloud: Solid, Angle, Houdini, Arnold, Houdini, WinMacLnx

Topic information
  • Views: 173
  • Author: mitsumi
  • Date: 25-07-2017, 12:43
25-07-2017, 12:43

Solid Angle Houdini To Arnold.v2.1.0 for Houdini (WinMacLnx)

Category: Software

Solid Angle Houdini To Arnold.v2.1.0 for Houdini (WinMacLnx)


Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx) | 374 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Tags Cloud: Solid, Angle, Houdini, Arnold, Houdini, WinMacLnx

Topic information
  • Views: 152
  • Author: mitsumi
  • Date: 7-10-2017, 01:43
7-10-2017, 01:43

Solid Angle Houdini To Arnold.v2.1.4 for Houdini (MacLnx)

Category: Mac Applications

Solid Angle Houdini To Arnold.v2.1.4 for Houdini (MacLnx)


Solid Angle Houdini To Arnold v2.1.4 for Houdini (Mac/Lnx) | 295 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Tags Cloud: Solid, Angle, Houdini, Arnold, Houdini, MacLnx

Topic information
  • Views: 334
  • Author: mitsumi
  • Date: 25-07-2016, 00:25
25-07-2016, 00:25

Solid Angle Cinema4D To Arnold.v1.1.0 For Cinema4D R15R16R17

Category: Software


Solid Angle Cinema4D To Arnold.v1.1.0 For Cinema4D R15R16R17

Solid Angle Cinema4D To Arnold v1.1.0 For Cinema4D R15/R16/R17 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and (Mac OSX), and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.on Linux, Windows and (Mac OSX), and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Tags Cloud: Solid, Angle, Cinema, Arnold, Cinema

Topic information
19-11-2018, 13:21

Solid Angle Cinema4D To Arnold v2.4.2 For Cinema4D R18 R19 R20 macOS

Category: Software


Solid Angle Cinema4D To Arnold v2.4.2 For Cinema4D R18 R19 R20 macOS
Solid Angle Cinema4D To Arnold v2.4.2 For Cinema4D R18/R19/R20 macOS | 165 MB (Total)


Tags Cloud: Solid, Angle, Cinema, Arnold, Cinema, macOS

Topic information
  • Views: 33
  • Author: mitsumi
  • Date: 14-06-2018, 01:24
14-06-2018, 01:24

Solid Angle Cinema4D To Arnold.v2.3.1 For Cinema4D R17R18R19 (WinMac)

Category: Mac Applications

Solid Angle Cinema4D To Arnold.v2.3.1 For Cinema4D R17R18R19 (WinMac)


Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 (Win/Mac) | 601 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Tags Cloud: Solid, Angle, Cinema, Arnold, Cinema, WinMac

Topic information
  • Views: 296
  • Author: mitsumi
  • Date: 27-05-2016, 16:24
27-05-2016, 16:24

Solid Angle Cinema4D To Arnold.v1.0.16.0 For Cinema4D R15/R16/R17 (Win/Mac)

Category: Mac Applications


Solid Angle Cinema4D To Arnold.v1.0.16.0 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.0.16.0 For Cinema4D R15/R16/R17 (Win/Mac) | 88 MB (Total)


Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Tags Cloud: Solid, Angle, Cinema, Arnold, Cinema

Topic information
  • Views: 221
  • Author: mitsumi
  • Date: 25-07-2017, 12:37
25-07-2017, 12:37

Solid Angle Cinema4D To Arnold.v2.0.3.2 For Cinema4D R16R17R18 (WinMac)

Category: Software

Solid Angle Cinema4D To Arnold.v2.0.3.2 For Cinema4D R16R17R18 (WinMac)


Solid Angle Cinema4D To Arnold v2.0.3.2 For Cinema4D R16/R17/R18 (Win/Mac) | 189 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Tags Cloud: Solid, Angle, Cinema, Arnold, Cinema, WinMac

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